

If off, the AI will prefer the center of the road, and will take more of a racing line through corners.

Stopping: Basically the same as disabled, but before turning off any AI input, it will ensure that the vehicle is stopped.Vehicle will flee from the other vehicle, or the vehicle listed in the ' Vehicle' field. Flee: Same as chase, just the opposite.In the event that there are more than two vehicles, the vehicle will pursue the vehicle listed in the ' Vehicle' field. Chase: The vehicle will pursue other vehicles.The waypoint is defined by the entry in the ' Target' field. Manual: The vehicle will travel toward a pre-selected, fixed waypoint.Like random, but has more variety in its path. However, the vehicle will tend to travel toward areas it hasn't before. Span: The vehicle will travel semi-randomly.Usually used for a basic traffic simulation. Random: The vehicle will travel randomly to any given AI-pathed location.

The vehicle will not do anything without player input.
